Daggerheart character guides and levelling up
Every Daggerheart class comes with a character guide: what it suggests you start with, prompts for describing your character, and background and connection questions written for that class. You’ll find all of it while making a character, and it stays with them afterwards.
Making a character
Section titled “Making a character”Once you’ve picked a class and subclass, you’ll see that class’s guide — its suggested traits, weapons and armour, and the kit it starts with, including the choices it offers you. Nothing here is compulsory. The weapon, armour and kit screens that follow mark the suggestions, so you can take them in one tap or go your own way.
Four more screens come after your equipment:
- Description — clothes, eyes, body, skin and attitude. Tap a suggestion to add it, tap again to drop it, or write your own. Picking several per line is the idea.
- Experiences — you get two, each at +2. Spend a Hope to add one to a roll it applies to. Examples are there for inspiration, not to choose from. Keep them specific: “Lucky” would apply to everything, which is why it isn’t allowed.
- Background — your class’s three questions. Answer the ones that fit, change them, or write your own. None of it is mechanical, and all of it is what your GM will build on.
- Connections — the questions you ask another player’s character. Leave any of them blank; not every pair of characters needs a bond before you start.
Each answer keeps the question beside it, so it still reads a year into the campaign — and changing your class later won’t lose anything you’ve written.
Levelling up
Section titled “Levelling up”Open your character and choose Level up.
At levels 2, 5 and 8 you get your tier achievement without choosing anything: a new Experience at +2 and a permanent +1 Proficiency, and at 5 and 8 your marked traits clear so you can raise them again.
Then you choose two advancements. Each shows how many times it can be taken — three chances at raising a pair of traits, two at a Hit Point or Stress slot, one at most of the rest — and ticking one marks it for good. Increase your Proficiency and Multiclass each use both of that level’s choices, which is why their boxes are joined.
Some advancements ask a follow-up: which two traits to raise (already-marked ones aren’t available until a tier achievement frees them), which two Experiences to raise, or which class and domain you’re multiclassing into.
Not everything is open at every tier. The upgraded subclass card, Proficiency and Multiclass all begin at level 5. Taking the subclass upgrade crosses out multiclassing for that tier, and multiclassing crosses out the subclass upgrade there and multiclassing everywhere else. Anything you didn’t take in an earlier tier is still yours to take later.
Your damage thresholds go up by one on their own, and you pick a new domain card from the Cards tab afterwards.
Printing
Section titled “Printing”Print sheet on a Daggerheart character opens both pages laid out like the published ones, ready for your browser’s print dialog to save as a PDF.
The first page is your character sheet, already carrying your class’s domains, starting Evasion and Hit Points, Hope Feature and class features, with everything you’ve filled in. The second is the character guide, with your background and connection answers written in and the advancements you’ve taken already ticked.
It prints in greys on white, so it won’t drain a colour cartridge.
Related
Section titled “Related”- Sheets by game system — what the Daggerheart sheet shows and how it differs from the others
- The character builder — making a character in any system
- Dossier PDF — the plain-PDF export