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Generate a map with the Map Foundry

Don’t have a map yet? The Map Foundry generates painted fantasy maps — coastlines, mountains, rivers, roads, settlements, kingdoms — and saves the result straight into a new scene in your library.

You can reach it two ways:

  • From the Create New Scene dialog — the Map Foundry link under the map upload.
  • Directly, at Scenes → Map Foundry.

The Map Foundry — a generated continent with the Build controls and the Layers panel

  1. Open the Map Foundry. A map generates on its own as soon as the page loads — no button to hunt for.

  2. Shape it to taste: pick the map kind and art style, roll a new seed for a fresh layout, and adjust the terrain sliders. Add finishing touches like a compass rose, frame, scale bar, and title.

  3. Click Save as scene… in the top right.

  4. Optionally pick a world to attach the scene to, and give the scene a name (the default is “Generated map”).

  5. Choose which generated features become editable map objects — see below.

  6. Click Save scene. The save takes a few moments while the full-size map is produced, then your new scene opens.

The saved scene is a World Map scene with the generated artwork as its map. On top of that, the save dialog lets you convert generated features into objects you can edit afterwards:

  • Rivers and roads → paths you can adjust and restyle.
  • Settlements and landmarks → pins you can rename, move, or link to your wiki.
  • Forests, mountains, and kingdoms → regions with editable borders.
  • Labels → text you can reword and restyle.

Leave a toggle off and that feature stays painted into the artwork instead. For the full breakdown — including creating wiki stubs for settlements — see Save as scene.

  • “Generate a preview first” — the map hadn’t finished generating when you hit save. Wait for the preview to appear, then try again.
  • Saving feels slow — a full-size map plus feature conversion takes several seconds; the dialog shows which step it’s on.
  • More fixes: Map Foundry troubleshooting.