Voice & transcription
Voice, video and transcripts all hang off one switch: whether the room is live. The GM flips it from the Session tab in the scene sidebar; once the table is live, everyone gets a Join voice chip on the left edge of the map.
Going live
Section titled “Going live”Under Live session in the Session tab, GMs get a single button:
- Start Session — takes the room live. The GM is asked whether to open voice at the same time.
- End Session — takes it back down, and closes voice for everyone.
Players see a red Live pill while a session is running, and get a notification that the table is live with a link that drops them straight into voice.
Joining voice
Section titled “Joining voice”-
Open the room’s play view. On a desktop or tablet the voice dock sits on the left edge of the map; on a phone it’s a bar at the bottom-left.
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Click Join voice. The first time, a ready check lets you pick your microphone and camera, hear your own level, and choose how you want to arrive — muted, camera on, or push-to-talk. Tick Always join with these settings to skip the check next time.
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You’re in. Your mic is live unless you chose to join muted or use push-to-talk. Faces appear in the dock as cameras come on; with no cameras it shows a row of avatars instead, and whoever is talking gets a green ring.
You can also join from the Session tab’s voice card, from the Join now banner on the room’s page, or from the Voice strip in chat — all of those land you in voice on arrival.
Who’s talking
Section titled “Who’s talking”- On the map, a soft ring appears around the tokens of whoever is speaking. Turn it off under Settings → Show who’s talking on the map.
- In the dock, faces and avatars get a green ring while they talk.
- In the Players tab, everyone in voice carries a mic badge; observers who can only listen carry headphones.
- Music dips while people talk and eases back when they stop. Choose how much under Settings → Lower table audio while people talk.
For mute, deafen, camera, push-to-talk, devices and hotkeys, see Voice controls. GMs: see Voice for GMs.
Live transcription
Section titled “Live transcription”Under Live transcription in the Session tab:
- The transcript toggle starts and stops capturing what’s said.
- Speaking as picks who the lines are attributed to — useful when you’re voicing an NPC rather than talking as yourself.
- The language picker sets the language being transcribed.
- Below those, the transcript streams live as people talk.
If the tab reads “Transcription is unavailable here.”, transcription isn’t available in this context.
Reading it back
Section titled “Reading it back”Click History at the top-right of the Live transcription section. The room’s transcript channel opens in the chat sidebar, so scrollback sits alongside your other channels rather than in a separate window.
See room transcripts for what’s kept and how to search it.
Related
Section titled “Related”- Voice controls — mute, push-to-talk, deafen, camera, devices, hotkeys.
- Voice for GMs — moderation, presenting your screen, ending the session.
- Voice on a phone — the bottom bar and what a phone can’t do.
- Room transcripts — the archive and what you can do with it.
- Sessions — scheduling and the wider session lifecycle.
- Game log & chat — the other record of the session.