Starting combat & taking turns
The Combat panel, the Start Combat button, rolling initiative, and moving the turn along. Read →
Combat on the tabletop is a shared turn order everyone can see. The GM starts it, everyone rolls initiative, and the table works down the list round after round until the GM ends it.
The turn order lives with the running session, not with the saved scene. It survives refreshes and reconnects, and everyone at the table sees the same round, the same order, and the same active turn.
Nothing about combat is tied to one game system — initiative values are just numbers, so a spotlight order or a fixed order works exactly as well as rolled initiative.
Starting combat & taking turns
The Combat panel, the Start Combat button, rolling initiative, and moving the turn along. Read →
The turn tracker
The strip of portraits on the canvas that shows who is up next. Read →
Managing combatants
Roster rows, the GM’s right-click menu, defeated and hidden combatants. Read →
Legendary actions
The per-round pip budget for legendary monsters. Read →
Turn triggers & reactions
Effects that offer themselves at the start or end of a turn, reactions, concentration and auras. Read →