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The Atlas tab

The Atlas is where your world stops being words and starts being pictures. It’s the World Hub tab that collects every visual surface bound to the world — maps, scenes and boards — in one place.

The side rail lists three groups, each with a count:

  • World maps — the large-scale maps of your setting.
  • VTT scenes — the battle maps and scenes you run play on.
  • Boards — the visual boards bound to this world.

Above them sits Overview, which shows all three as grids of thumbnails. A search box at the top of the rail filters every group at once.

Only items bound to this world appear. A board or scene you made outside a world lives in your own Boards or Scenes library until you bind it here.

The rail has two tabs. Maps & boards is everything above; Pins swaps it for every pin on the world’s battle maps, grouped by map, so you can look one up without closing the map you’re working on. The search box searches whichever tab is open. See The pin index.

Pick anything in the rail and it opens right there in the main pane:

  • A board opens its full canvas — you can edit it without leaving the Hub.
  • A world map opens the interactive map.
  • A VTT scene shows a preview with an Open scene button, since scenes run in the virtual tabletop.

The View in full button in the Hub’s top bar pops whatever you’re looking at out into its own full-screen page.

Each group header has a + button:

  • New board and New scene create the item and bind it to this world automatically, then select it for you.
  • New world map opens the Map Foundry inside the pane, so you can generate a map without going anywhere else.

Hover any row and open its menu:

  • Rename… opens Edit board or Edit scene — name, description and cover in a small dialog.
  • Duplicate makes a copy in the same world, named “… (Copy)”.
  • Delete removes it after a confirmation. Deleting is permanent.