Moving & selecting tokens
Moving pieces is the thing you’ll do most. It’s mostly just dragging, with a few keys that make fine adjustments painless.
Selecting
Section titled “Selecting”Click a token to select it. It grows slightly and picks up a highlight ring. Click empty map to let it go.
You can only select tokens you’re allowed to control — see Who can move which token.
Moving
Section titled “Moving”- Drag the token to where you want it. An arrow trails behind showing the path you’re taking, and the token snaps to the grid when you let go.
- Arrow keys nudge the selected token one square. Hold two at once for a diagonal.
- Shift + Arrow keys turn the token to face that direction. Its vision — and its cone, if it has one — swings round with it.
Selecting several at once
Section titled “Selecting several at once”There is no multi-select on the map — dragging a box or shift-clicking on the canvas won’t do it.
Multi-select lives in the Tokens tab of the scene sidebar (GM only). In that list:
- Shift-click, ⌘-click or Ctrl-click rows to add and remove them from the selection.
- The header shows a running count, e.g. (4 selected).
- Row actions like hide/show and grouping then apply to the whole selection at once.
The four move styles
Section titled “The four move styles”Every token has a Move Mode that decides how it travels — set it from the token’s right-click menu or its settings. It’s cosmetic, but it sells very different things:
| Mode | How it looks |
|---|---|
| Bounce | The default. The token hops square by square along the path. |
| Smooth | Glides along the route, still checking each square for walls. |
| Teleport | Vanishes and reappears at the destination with a cyan shockwave. Ideal for Misty Step and dimension doors. |
| Direct | Slides in a straight line to the destination, ignoring the grid path. Good for flying and charging. |
Walls stop tokens
Section titled “Walls stop tokens”If a route crosses a wall, the token stops at it rather than walking through. Two switches control this:
- VTT Settings → Movement → Block Movement by Walls — the table-wide switch.
- Token Settings → Behaviour → Constrained by Walls — per token, for the ghost that should walk through the crypt wall.
Related
Section titled “Related”- Token settings — Move Mode, Graphic Rotation and Constrained by Walls.
- Who can move which token — why a token might refuse to budge.
- The token list & groups — where multi-select lives.
- Walls and doors — what tokens are bumping into.