Targeting
Pick single targets, several targets, or place an area on the map. Read →
Every action at the table follows the same shape, whether it is a sword swing, a fireball, or “I try to shove the door”.
Targeting
Pick single targets, several targets, or place an area on the map. Read →
Attacks, saves & cover
How attack rolls, per-target saving throws, cover and advantage are worked out. Read →
Asking for rolls
The GM’s way of collecting rolls, choices and confirmations from players. Read →
Dice at the table
Roll visibility, 3D rolls everyone sees, and rolling from the combat panel. Read →
Playing cards
Play a character’s spells, features and items straight from the tabletop. Read →
Prompts while a card resolves
Roll tables, questions the card asks you, and cards that offer other cards. Read →
Measured templates
Leave a cone, circle, line or rectangle on the map, sized in your table’s units. Place a template →
Forced movement
Push, pull and slide a token with the crosshair placement mode. Read →
Conditions & resources
Apply and clear conditions, track pools and clocks, and choose how they show on tokens. Read →