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Actions & resolution

Every action at the table follows the same shape, whether it is a sword swing, a fireball, or “I try to shove the door”.

  1. Pick who or what it hits. Select tokens first, or let the table put you into targeting mode and choose them on the map.
  2. The roll happens. Either the table rolls for you — an attack against each target’s armour class, a saving throw per target — or the GM asks the people at the table to roll and submit their results.
  3. The results apply. Damage comes off hit points, conditions land on the creatures that failed, uses and charges are spent, and a summary goes to the game log so everyone can see what happened.

Targeting

Pick single targets, several targets, or place an area on the map. Read →

Attacks, saves & cover

How attack rolls, per-target saving throws, cover and advantage are worked out. Read →

Asking for rolls

The GM’s way of collecting rolls, choices and confirmations from players. Read →

Dice at the table

Roll visibility, 3D rolls everyone sees, and rolling from the combat panel. Read →

Playing cards

Play a character’s spells, features and items straight from the tabletop. Read →

Prompts while a card resolves

Roll tables, questions the card asks you, and cards that offer other cards. Read →

Measured templates

Leave a cone, circle, line or rectangle on the map, sized in your table’s units. Place a template →

Forced movement

Push, pull and slide a token with the crosshair placement mode. Read →

Conditions & resources

Apply and clear conditions, track pools and clocks, and choose how they show on tokens. Read →