Placing pins
Drop, move, lock and delete them. Placing pins
A pin marks one exact point on a battle map and carries something: a note you wrote, a wiki page, a character, an image, or a door to another map. It shows as a small point of light that brightens as your pointer nears it and lifts its name as you hover.
Pins are how a keyed map works — Area 3, the false floor — without you keeping a separate document open beside the game.
Placing pins
Drop, move, lock and delete them. Placing pins
What a pin can open
Notes, pages, records, other maps. What a pin can open
Hiding and revealing
Keep it to yourself, then show it. Revealing pins
Finding them again
Every pin on this map, and in the world. The pin index
Everyone at the table, with different reach:
Your world map has its own markers, which work the same way to use and are a separate thing under the hood. Pins on a battle map get a few things the world map’s do not: an index you can search, links that survive copying a world, and the ability to fire a cue.