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Coastlines & coastal features

Two Build-tool knobs control how the coastline is drawn: Coastline fidelity and the Coastal features toggle.

A 0–1 slider in the Coastlines card of the Build tool. Controls how closely the coastline stroke hugs the actual shoreline.

The renderer maps the slider to Chaikin smoothing iterations:

Slider Smoothing
0.00–0.16 3 passes (very smooth, drifts away from the mesh)
0.17–0.49 2 passes
0.50–0.82 1 pass
0.83–1.00 0 passes (raw polyline, every vertex is a jog)

Default 0.6 — tighter than the legacy three-pass default while still readable on sketchy styles.

A toggle in the Land section. When on, the renderer classifies each coastline segment and draws each category differently.

The four kinds:

  • Default — open ocean coast, neutral land. Standard medium stroke.
  • Cliff — inland terrain is mountain / snow biome, or the slope rises sharply. Heavier dark stroke, full opacity.
  • Beach — inland terrain is grassland / desert / rainforest / beach biome with a shallow inland slope. Light dotted stroke, half opacity.
  • Cove — the polyline curves sharply inward (a bay or inlet). Even heavier stroke than default, slightly lower opacity for an inset feel.

Cove takes precedence over cliff and beach, so a sharply-curved bay reads as a bay regardless of the inland terrain behind it.

Internally, the classifier samples a point about six map cells inland of each coastline segment and looks at the triangle there:

  • Mountain or snow biome (or steep slope) → cliff.
  • Beach / coast / grassland / desert / rainforest biome → beach.
  • Anything else, or a degenerate sample → default.

Cove is overlaid on top by inspecting the polyline’s local turning angle: runs of two or more consecutive points where the included angle is under 130° become coves.

The classifier adds one mesh pass at render time. Turning it off:

  • Speeds up the live preview noticeably at high mesh detail.
  • Restores the legacy single-stroke coast look.

If you want the same unified stroke colour everywhere but want to keep the slider’s fidelity behaviour, leave Coastal features off and tune fidelity directly.

  • Terrain & detail — the parent section.
  • Custom palette — the Coast / border ink override changes the colour of the default and cove strokes (cliff uses a darker version of the same ink automatically).
  • Kingdoms — kingdom borders along the coast are suppressed in favour of the coastline stroke, so this layer is effectively the only one drawing along the sea.