How it works
The reveal flow: tokens reveal as they move; lights can reveal too; walls clip the reveal. — How it works
Fog of war hides parts of the scene from players until they explore them. As your tokens move around, their vision reveals fog. Areas they’ve already seen stay revealed even after they leave (until the GM repaints fog manually). Areas they’ve never seen stay solid black.
This is what gives a dungeon crawl its sense of discovery — your players see only what’s been explored, the GM sees the whole map.
Fog state is persistent — it’s saved with the scene and survives across sessions. Your players’ explored areas come back when they next open the scene.
How it works
The reveal flow: tokens reveal as they move; lights can reveal too; walls clip the reveal. — How it works
Light-driven reveal
Make a scene light reveal fog of war on its own — perfect for always-on lampposts and magical lights. — Light-driven reveal
Fog memory
Keep explored-but-unlit areas dimly visible instead of plunging them back into total darkness. — Fog memory
Per-player fog of war
Give each player their own fog state so split parties and stealth scenes stay honest. — Per-player fog