Creating & managing a room
Make a room, set its cover, capacity and world, and edit or delete it later. Read the guide →
A room is a table. It holds the people you play with, the schedule, everyone’s characters, the story so far — and the tabletop you actually play on. One room usually maps to one campaign.
Open Rooms from the sidebar to see yours, or follow an invite to join someone else’s.
Creating & managing a room
Make a room, set its cover, capacity and world, and edit or delete it later. Read the guide →
Members & roles
GM, player and observer — who can do what, and how to manage the roster. Read the guide →
Inviting people
Invite by username or share a link with a role and an expiry. Read the guide →
Heroes & characters
Bring a character to the table and see the party’s sheets. Read the guide →
The room hub has seven tabs. The room hub walks through the shell and the Overview tab; the rest have guides of their own:
| Tab | What’s there |
|---|---|
| Overview | The command centre — next session, the Pulse, your party, quotes. Guide → |
| Heroes | The party’s characters and their sheets. Guide → |
| Schedule | Sessions, RSVPs and polls. Sessions → · Polls → |
| Chronicle | The campaign’s story, session by session. Guide → |
| Table | Your motto, milestones and the party roster. Guide → |
| Chat | A preview of the table’s chat channel. Chat → |
| Transcript | Voice lines captured during play. Guide → |
Running a live session
Start and end a session, and what changes at the table while one is live. Read the guide →
The tabletop
The play surface itself — tokens, combat, dice, maps. Read the guides →
The game log
The running record of rolls and events. Read the guide →
World map together
Exploring a shared world map with your players. Read the guide →