Board types
When you create a board you pick a type. A type doesn’t lock the board down — it’s the same canvas underneath — but it sets a sensible starting point: which nodes the Library offers first, how auto-layout arranges things, and a short prompt for how to begin. You can change a board’s type at any time.
Freeform
Section titled “Freeform”The default — a blank canvas with every node type available and no imposed layout. Reach for this when your board doesn’t fit any of the shapes below.
Family Tree
Section titled “Family Tree”Genealogies with parent / child and partner relationships, its own toolbar, generation stacking, and a focus mode. It has a full guide of its own: Family-tree boards.
Relationship Web
Section titled “Relationship Web”Map who-knows-who. Drag entity nodes onto the canvas and connect them; each link can be typed (ally, rival, member of…) and feeds your world’s relationship graph. Laid out as a connected diagram rather than a strict hierarchy.
Faction / Group
Section titled “Faction / Group”Chart groups and their rivalries. Drop a frame for each faction, place member entities inside, then draw ally / rival links between the frames.
Quest Flow
Section titled “Quest Flow”Lay out a quest as a directed flow. Add event steps and connect them with requires / unlocks links; the board auto-arranges left-to-right so prerequisites read in order.
Timeline
Section titled “Timeline”Plot event nodes along a time axis. Give each event a date, then use the board’s Arrange by time command — it sorts events by their date (real date, then in-world year, undated last) and lays them out left-to-right on one row. When you’re done you can promote the whole board into your world timeline. See also Entity and event nodes.
Location Map
Section titled “Location Map”Spatial maps of places and the paths between them. Uses card and frame nodes with no automatic layout, so you position everything by hand like pins on a map.
Kanban Board
Section titled “Kanban Board”Track work through stages. Drop a frame for each column (To do, Doing, Done), add post-it task cards inside, and drag a card between frames to move it along.
Mind Map
Section titled “Mind Map”Start from a central idea. Add a text node for your core topic, then branch out — connect new ideas to it and the links render as soft mind-map branches. Tidy lays the whole thing out radially around the centre.
Narrative Flow
Section titled “Narrative Flow”A conversation you can actually run: who speaks, what the party can say, and where each answer leads. Choices can be gated on what the campaign remembers, and a dice roll can decide which way the story goes. See Narrative Flow boards.
Session Runner
Section titled “Session Runner”The running order for an evening. Each node is a cue — switch the scene, cue the music, show a handout, start the fight — fired from the board or from inside the room. See Session Runner boards.