Token settings
Everything about a single piece is reachable two ways: a quick right-click menu on the map, and a full settings panel for the fiddly bits.
The right-click menu
Section titled “The right-click menu”Right-click a token (or press and hold it on a touch screen) and a menu opens at your cursor:
| Option | What it does |
|---|---|
| Open Sheet | Opens the linked character’s sheet. Only appears when the token is linked to an actor. |
| Add Condition | Sub-menu of the common conditions — pick one to apply it, pick a ticked one to clear it. GM only. |
| Size | Sub-menu: 0.5×0.5, 1×1, 2×2, 3×3, 4×4. The current size is ticked. |
| Move Mode | Sub-menu: Bounce, Smooth, Teleport, Direct. The current one is ticked. |
| Vision | Sub-menu: Radius, Type (toggles between Cone and Sphere), Darkvision (toggles on and off). |
| Delete Token | Removes the token from the scene. GM only. |
| Settings | Opens the full panel below. |
The Token Settings panel
Section titled “The Token Settings panel”Settings slides a Token Settings panel in from the left. At the top is the token’s picture with a Change Image button; below it:
Five buttons, 0.5×0.5 through 4×4, in grid squares.
Move Mode
Section titled “Move Mode”Bounce, Smooth, Teleport or Direct — see Moving & selecting tokens.
Vision
Section titled “Vision”- Radius — how far the token can see.
- Type — Sphere (all round) or Cone (a facing).
- Darkvision — lets the token see in unlit areas.
- Edge softness — 0 gives a hard rim on the vision sphere and its fog reveal, 1 a full radial fade.
- Detection modes — extra senses such as blindsight, tremorsense and truesight, each with its own Range. See Detection modes.
Behaviour
Section titled “Behaviour”| Switch | What it does |
|---|---|
| Constrained by Walls | Stops the token moving through walls. |
| Graphic Rotation | When off, the picture stays upright but the vision still turns. |
| Invisible | Hidden from players without blindsight, tremorsense, truesight or see-invisibility in range. The GM and anyone controlling the token always see it. |
| Illusion | Marks the token as illusory. Players with truesight see a faint indicator; everyone else sees it as if real. |
Ring the token so the whole table can see a zone it carries.
- Show Aura Ring turns it on and off.
- Radius sets how far the zone reaches, in feet, from 5 up to 60.
- Color is yours to pick — give the paladin’s aura and the cleric’s Spirit Guardians different colours and nobody has to ask which is which.
On a square grid the aura draws as a soft ring; on a hex grid it outlines the hexes it actually covers, because on hexes that’s what “20 feet” means.
Everyone at the table sees the ring, except when the aura came from a GM-only condition or sits on a token that player can’t see. Anyone can hide every aura on their own screen with Show Aura Zones in Tabletop settings.
Highlight
Section titled “Highlight”The Shape of the selection ring — Circle or Square — and its Glow Color.
Linked Character
Section titled “Linked Character”Pick which of the room’s characters this token represents, or None (GM only). See Who can move which token.
Controlled By
Section titled “Controlled By”Tick individual players to hand them control of this token as well — useful for shared summons and familiars.
At the bottom sits Delete Token.
Related
Section titled “Related”- Moving & selecting tokens — Move Mode in action.
- Who can move which token — Linked Character and Controlled By.
- Vision — what the Radius, Type and detection settings drive.
- Height & 2.5D — raising parts of the map.