Scene bridge
When a chat group is linked to a play room (a room with the virtual tabletop), the chat surface and the room communicate in both directions.
VTT → chat
Section titled “VTT → chat”When the GM does any of the following at the table, a system message posts into the room’s default chat channel:
- Switch the active scene → “Scene: The Crumbling Bridge”
- Start a session → “Session started”
- End a session → “Session ended”
System messages appear centred and subtle, distinct from regular posts. They go into the table-chat channel by default, falling back to game-log if no table-chat exists.
Chat → VTT
Section titled “Chat → VTT”GMs in linked rooms can drive the table from chat:
/scene The Crumbling BridgeThe room’s active scene transitions to the named scene. The matching system message then posts in chat, completing the loop.
The /scene command resolves the scene name against the room’s
scene list — partial matches work as long as they’re unambiguous.
Linking a chat group to a room
Section titled “Linking a chat group to a room”The link is set when the room is created (rooms have an implicit chat group for their crew). For existing groups, link via Group settings → Overview → Linked room.
Without a link, the bridge commands toast an error and no system messages fire.
Permissions
Section titled “Permissions”- Posting
/scene— must be a GM in the linked room. - System messages — posted by PostRoll itself rather than a member, so they don’t depend on anyone’s permission; they always post as long as the target channel exists.
Related
Section titled “Related”- Initiative tracker
- Live Play documentation under the Rooms & Sessions section