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Scene bridge

When a chat group is linked to a play room (a room with the virtual tabletop), the chat surface and the room communicate in both directions.

When the GM does any of the following at the table, a system message posts into the room’s default chat channel:

  • Switch the active scene → “Scene: The Crumbling Bridge”
  • Start a session → “Session started”
  • End a session → “Session ended”

System messages appear centred and subtle, distinct from regular posts. They go into the table-chat channel by default, falling back to game-log if no table-chat exists.

GMs in linked rooms can drive the table from chat:

/scene The Crumbling Bridge

The room’s active scene transitions to the named scene. The matching system message then posts in chat, completing the loop.

The /scene command resolves the scene name against the room’s scene list — partial matches work as long as they’re unambiguous.

The link is set when the room is created (rooms have an implicit chat group for their crew). For existing groups, link via Group settings → Overview → Linked room.

Without a link, the bridge commands toast an error and no system messages fire.

  • Posting /scene — must be a GM in the linked room.
  • System messages — posted by PostRoll itself rather than a member, so they don’t depend on anyone’s permission; they always post as long as the target channel exists.