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Creating a scene

Scenes start in your library and end at the table. Here’s how to create one and get it session-ready.

  1. Go to Scenes and click + Create Scene.

  2. Give it a Scene Name and an optional description.

  3. Pick a Scene typeBattle Map for tactical play on a grid, World Map for overland travel, Atmosphere for a backdrop. Not sure which? Click the beside Scene type to compare all three.

  4. Add a Map image (optional) — bring your own map as an image. You can also add or swap the map later by editing the scene.

  5. Click Create.

The Create New Scene dialog — name, scene type and the map uploader

Making a World Map with no art for it yet? Pick that type and the dialog offers the Map Foundry, which generates a fantasy map for you — see Generate a map with the Map Foundry.

Already have a map with walls and lights built in — from Dungeondraft, Dungeon Fog, or Foundry? Use Import Scene instead and skip the setup — see Import a scene from a map file.

Open the scene from your library, then click Grid Options in the toolbar:

  • Grid TypeSquare or Hex.
  • Size, offset, and colour — match the grid to the squares printed on your map, and style the lines (solid, dashed, or dotted) with their own opacity. You can also hide the grid entirely.
  • Snap to grid — keeps tokens landing neatly in squares.
  • Auto Grid — the fastest way to line things up: click a few points on the map and the grid size and offset are worked out for you.

Opening a scene from the library gives you the same tools you’ll use at the table — so do the slow work now, in private:

  • Walls — trace the map’s walls and doors so they block sight and light.
  • Lighting — place torches, set the scene’s mood and time of day. See Lighting.
  • Fog of war — decide what starts hidden. See Fog of war.
  • Tokens — pre-place monsters and NPCs with Add Token.

Click Save Scene when you’re done. Next time you open it — or switch your room to it mid-session — everything is exactly where you left it.