Skip to content

Edit generated features

The generator gives you a full map in seconds, but the names and borders it invents are a starting point. The Decorate tool’s feature editor lets you fix them up — rename a town, nudge a label off a mountain, recolour a kingdom, redraw a frontier, or drop in a town of your own — and every change flows into the saved scene and any PNG / PDF export.

  1. Open the Decorate tool.
  2. In the Edit features panel, click Edit.
  3. The generated towns and kingdoms become interactive on the map; their printed names step aside so nothing shows twice.
  4. Click Done when you’re finished.

Every change is undoable — use the undo / redo arrows in the panel, or Reset all feature edits to start over. Rerolling the map or changing a terrain slider clears feature edits (the positions would no longer line up); purely visual changes (palette, texture) keep them.

  • Rename — double-click a town’s name, or select it and edit the name in the inspector.
  • Move — drag the dot. Its name follows.
  • Hide — select it and press Delete, or use Hide in the inspector. A hidden town stays on the canvas as a faint, struck-through ghost so you can select it again and Restore it — it isn’t gone for good.
  1. In the Edit features panel, click Add town and pick a size (hamlet → capital).
  2. Click anywhere on the map to drop a town there. It’s selected right away so you can type its name.
  3. Keep clicking to place more; click Add town again to stop.

Hand-placed towns show in teal so they stand apart from the generated set. They drag and rename just like generated towns, and — because you made them — the Delete button removes them outright (no ghost). Placed towns become real scene pins when you save, and can get a wiki stub like any settlement.

Select a mountain or river label and rename it in the inspector. Their shapes stay generated — only the name is yours to change.

Select a kingdom’s name chip to edit it.

  • Rename — type a new name. It now shows on the map (letter-spaced across the territory), not just in the panel.
  • Recolour — pick a colour to override the automatic palette for that one region. reset returns it to the auto colour.
  • DeleteDelete region removes the kingdom and its neighbours grow to absorb the freed land, so there’s no empty gap left behind.
  • Font, curve, and outline — give this one name its own face, bend it along the border, or drop its halo. See Fonts & curved names.
  1. Select a kingdom and click Reshape border.
  2. Drag the handles on its border to pull it around — nearby points follow.
  3. Click Done reshaping when it looks right.

Two things keep the result sensible:

  • The coast stays put. Handles along the shore are pinned, so you reshape the inland frontier without dragging the coastline into the sea. Need a coastal or naval kingdom? Turn on Allow ocean territory to free those handles.
  • Neighbours fill the gap. With Move neighbours to fill the gap on (the default), pulling a border you share with another kingdom moves that kingdom too, so the two stay locked together with no gap or overlap. Turn it off to reshape one region on its own.

Feature edits bake in wherever the map goes: the live preview updates as you work, and Save as scene and Export both use the edited names, positions, colours, and borders. See Save as scene for how generated features become editable scene objects.