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Handouts

Handouts are how you put something in front of the table: the letter they found, the portrait of the person they’re talking to, the map of the sewers.

It’s a finder, not an editor. Your world already has the content — wiki pages, entities, images in your asset library — so a handout points at something rather than making a new copy of it. Edit the wiki page later and the handout follows.

Open Scene Control from the toolbar and pick the Handouts tab.

Search for a wiki page or an entity from the room’s world, or choose an image from your asset library. Each result offers two ways to share it, and the difference matters:

What it does When to use it
Show to table Grants access and raises it full-screen on every player’s screen The reveal — the letter, the portrait, the thing you want them looking at now
Share quietly Grants access, no interruption The map they’ll want later, or the note you’d rather they find than be handed

Everything you’ve already shared stays listed below the search. From there you can:

  • Show it again — re-raises it on every screen. Useful when someone asks “what did that letter say?” three scenes later.
  • Revoke it — takes the access back, not just the overlay. A revoked handout disappears from players’ reach entirely.

The map dims behind frosted glass and the handout rises into view. Unlike a card reveal, which plays and clears itself, a handout stays until it’s dismissed — it’s something to read, not a flourish.

Players can dismiss it and carry on; anything you shared is still theirs to open again.

You don’t have to come to Scene Control. Any wiki page has a Present to table button while you’re running an active room, so you can push what you’re already reading straight to the players.