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Visibility & reveal

Timeline events have two independent controls for who sees what:

  • Visibility controls whether someone can see the event at all.
  • Reveal status controls how a visible event appears — full, redacted, foreshadowed, or hidden.

Use them together to encode “this prophecy exists in the world but the players haven’t found it yet” or “this NPC’s secret is locked behind GM-only” or “this event was revealed in Session 4”.

Level Who can see it
GM only Only the world owner and editors. It’s hidden from everyone else, and your GM notes stay attached.
World (default) Everyone with access to the world — owner, editors, and viewers. GM notes are stripped for viewers.
Specific players The owner, editors, and the individual players you list. Useful for per-player secrets in a shared world.
Public Anyone, including signed-out visitors — but only if the world itself is public. Even then, each event reaches visitors only when you mark it Public; nothing is exposed by default.
Unlisted World members can see it; signed-out visitors reach it only through a direct link or share.

Visibility is a genuine access boundary, not just styling. A GM only event is truly hidden — a player with access to the world still won’t receive it.

Status What players see
Revealed (default) The full event.
Partially revealed The Player summary replaces the full summary and body. Use it when players know some but not all.
Foreshadowed A ghost-outlined placeholder (“Something happened here…”). For events you’ve planted in early sessions but haven’t surfaced yet.
Hidden Doesn’t appear to players at all, even when visibility would allow it. Rare — usually you’d just set the event to GM only instead.

Most events are World + Revealed. Boring, correct.

Useful combinations:

  • World + Foreshadowed — players can see the event, but its content is replaced by a placeholder. Switch it to Revealed when they learn what happened.
  • GM only + Foreshadowed — even you see it as foreshadowed. Useful for “I haven’t decided what this event actually is yet”.
  • World + Partially revealed with a Player summary filled in — players see the redacted version; you see everything.
  • Public + Revealed with a Public summary filled in — readers of a public world see your hand-curated public summary instead of the full write-up.

The Inspector has a one-click Reveal in session… button that:

  1. Sets the reveal status to Revealed.
  2. Records which session you pick from the dropdown as where it was discovered.
  3. Marks the moment it was revealed.

After Reveal, the event appears in the Chronicle’s session group for that session — a “Previously on…” recap is built automatically.

See The reveal workflow for the end-to-end flow.

The GM notes on an event are held back from players at every point they’d otherwise be shown — on the event, in player-safe exports, and on any public share. You can write freely in GM notes knowing they never reach anyone but you and your editors.