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Tokens

A token is a piece on the battle map. One image, sitting on one or more grid squares, that somebody can pick up and move. Everything at the table that has a position — a hero, a goblin, a summoned wolf, a runaway cart — is a token.

This trips people up, so it’s worth stating plainly:

What it is Where it lives
Token The piece on the map. It has a position, a size, a facing, vision, and a picture. In a scene.
Actor The character behind the piece — the sheet, with stats, cards, and resources. In your actors library, independent of any map.

A token can be linked to an actor. When it is, the piece on the map and the sheet are joined up: the token’s owner can move it, its conditions and hit points read from the sheet, and right-clicking the token offers Open Sheet.

A token doesn’t have to be linked. Plenty of tokens — a barrel, a bloodstain, a fleeing NPC — are just pictures on the map with no sheet behind them.

Adding tokens

Drag a piece onto the map from the Tokens panel. Read it

Moving & selecting tokens

Click, drag, nudge, rotate — and the four move styles. Read it

Token settings

Size, vision, invisibility, highlights and the right-click menu. Read it

Who can move which token

Linking to a character, and the rule for who’s allowed to drag what. Read it

The token list & groups

The GM’s roster of every token in the scene. Read it