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Relationships

Relationships record how entities are connected in your world. “Aldren parent_of Marcus”, “House Veilharrow allied_with the Merchants’ League”, “Sunspire Tower located_in Highgate”. They appear on each entity’s Relationships tab, drive edges on the world graph, and (when both endpoints have entities) automatically mirror your family-tree boards.

  1. Open an entity and switch to the Relationships tab.

  2. Click + Add relationship.

  3. Pick the relationship type from the dropdown. The list is grouped (Family / Membership / Place / Social / Creation / Appearances) so the right kind is easy to find.

  4. Search and pick the target entity.

  5. Optionally fill Start and End dates for relationships that change over time.

  6. Click Add.

The new edge appears immediately on this entity’s tab AND on the target entity’s tab — relationships are always shown bidirectionally.

The Relationships tab — structured links grouped by kind

Every world ships with a curated set of relationship types, grouped by purpose:

  • Familyparent_of / child_of, sibling_of, spouse_of, partner_of.
  • Membershipmember_of / has_member, leader_of / led_by.
  • Placelocated_in / contains, born_in / birthplace_of, died_in / deathplace_of.
  • Socialallied_with, rival_of, enemy_of, patron_of / patronised_by.
  • Creation / ownershipcreated_by / creator_of, owns / owned_by.
  • Appearancesappears_in / features (for events).

Symmetric types (allies, rivals, siblings) read the same in both directions. Directional types have a distinct inverse — parent_of on one side becomes child_of on the other.

The Start and End dates are optional but powerful. Use them to record:

  • Marriages and partnerships (“married 1198, widowed 1227”).
  • Alliances that ended (“Crown allied with the League 1210–1240”).
  • Memberships that lapsed.

The same pair can have the same relationship type more than once, as long as the older one has an End date. That makes “married → divorced → re-married” expressible.

If your setting has relationships the built-ins don’t cover — sworn_to, cursed_by, student_of — you can add them per world. See Entity & relationship types.

When both people on a family-tree connection are linked to entities, that connection automatically appears in the entity Relationships list too. Keep editing the family tree as usual — the world graph stays in step. Parent / child, sibling, and partner connections all mirror across.

Click the X next to a row on the Relationships tab. Both endpoints update — the relationship goes from both sides at once.