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Masks & reveal

On a World Map scene, the Mask Tool is your fog of war. Cover the parts of the map your party hasn’t reached yet, then cut holes in the cover — reveals — as they explore.

The Mask panel over a World Map — Mask opacity, Show only revealed features, and Mask Areas

  1. Open a World Map scene and pick the Mask Tool from the toolbar.

  2. Under Mask Areas, click the + button to add an area, then click around the map to drop its corners. Double-click (or right-click) to close the shape.

  3. Use the Mask opacity slider to set how solid the cover looks — from a faint haze up to fully opaque.

Each area in the Mask Areas list has a checkbox. Tick it to reveal that area — it cuts a hole in the cover so the map shows through. Leave it unticked and the area stays covered.

To soften a reveal’s edge, click the pen icon on its row to select it, then use the Feather slider — a higher value fades the hole out gradually instead of a hard line.

Turn on Show only revealed features (the eye button) and any pins, regions, and other features that fall outside a revealed area are hidden too — so your players don’t spot a marker for a town they haven’t found. Turn it off to see everything again while you prep.