Every effect below is one click away in + Add Effect, grouped by category.
Each one plays in the panel’s preview before you place it, and every setting
can be changed afterwards — the library is a starting point, not a menu of
fixed choices.
| Effect |
Good for |
| Campfire |
A burning fire — campfires, braziers, hearths. |
| Flame wall |
Fire that follows a shape you’ve drawn — walls of flame, burning barricades. |
| Embers |
Slow glowing motes lifting off a dying fire. |
| Torch sparks |
Quick bright sparks popping off a torch or a forge. |
| Effect |
Good for |
| Rainfall |
Rain across the map, seen from the side. |
| Rainfall (top-down) |
Rain for a bird’s-eye map — drops streak outward from the centre. |
| Snowfall |
Flakes drifting down across the whole scene. |
| Effect |
Good for |
| Fountain spray |
Water thrown up and falling back — fountains, geysers, spouts. |
| Rising bubbles |
Bubbles rising through water — swamps, flooded rooms, cauldrons. |
| Steam |
White vapour off hot springs, cook pots and vents. |
| Effect |
Good for |
| Smoke plume |
Dark smoke pouring upward — chimneys, doorways, wreckage. |
| Fog bank |
A slow low-lying haze creeping across the ground. |
| Dust motes |
Fine specks hanging in a shaft of light — crypts, attics, ruins. |
| Effect |
Good for |
| Gas cloud |
A glowing green cloud that reads as dangerous from across the table. |
| Poison cloud |
Heavy poison settling over an area — stinking cloud, spore burst. |
| Arcane sparkles |
Violet-to-cyan motes swirling around a portal, rune or relic. |
Any effect can be recoloured, resized, sped up or thinned out from the tuning
tabs — a Poison cloud turned grey and slowed down makes a fine dungeon
miasma, and Arcane sparkles in gold makes a treasure hoard glitter. See
tuning an effect.