Conditions
PostRoll recognises a small set of negative-vision conditions by name. When you apply one to a token, the engine automatically scales the token’s effective vision range — without you needing to remember to drop the slider manually.
Recognised conditions
Section titled “Recognised conditions”| Condition name | Effect on vision |
|---|---|
blinded (or blind) |
Vision range × 0 — the token sees nothing |
vision-impaired, vision_impaired, impaired, partially-blinded |
Vision range × 0.5 — half range |
The condition’s name is matched case-insensitively. So conditions named “Blinded”, “BLINDED”, “blinded by light”, or “blinded” all trigger the blinded multiplier.
Other condition names have no effect on vision (they may have effects elsewhere — see your game system’s rules).
Stacking
Section titled “Stacking”If a token has both Blinded and Vision-impaired, the strongest effect wins (lowest multiplier). So Blinded + anything else = no vision; Vision-impaired alone = half vision.
How it interacts with detection modes
Section titled “How it interacts with detection modes”The multiplier applies to the token’s effective vision range — that’s whichever is higher of the legacy Range slider or the maximum across enabled detection modes. So a token with Sight 1500 and Darkvision 3000 plus the Blinded condition has effective range 3000 × 0 = 0, regardless of how high the modes go.
A token with Vision-impaired and Darkvision 3000 has effective range 1500.
Disabled / hidden conditions
Section titled “Disabled / hidden conditions”Conditions that are toggled off or hidden don’t apply. Toggle a condition off to temporarily lift its vision penalty without removing it from the token’s status list — useful for “the spell wears off in 1 round” style timing.
Applying and removing
Section titled “Applying and removing”Conditions live in the token’s Status panel (system-dependent — your game system’s rules decide what conditions are available and what else they do beyond vision). Apply a condition the same way you do anything else:
- From the token’s right-click menu → Add Condition (GM only).
- From the conditions sidebar / dialog where you’d normally manage statuses.
- Via slash commands or automation rules (depending on your game system’s setup).
The vision update is instant — once the condition is applied, the token’s lit area shrinks (or disappears) on the canvas immediately.
What about positive conditions?
Section titled “What about positive conditions?”Bonus vision (e.g. a “Heightened Senses” buff that doubles vision range) is not currently a built-in condition shortcut — to grant a token extra vision, raise its range or add a longer detection mode directly. This may change in a future version.
Why these specific keys?
Section titled “Why these specific keys?”Blinded, Vision-impaired, and the variants are recognised because they’re the most common rules-impact-vision conditions across systems we support. If you’d like additional keys recognised (e.g. Deafened to disable Blindsight specifically, or Dim Sight for a 0.75 multiplier), open a feature request — adding new keys is a small, isolated change.
Related
Section titled “Related”- Vision basics — the underlying range that the multiplier scales.
- Detection modes — the modes whose ranges are affected too.