Hiding and revealing pins
Hidden by default
Section titled “Hidden by default”A pin you drop as GM starts hidden. You see it dimmed, with a dashed ring on the ground — the same language the map uses everywhere for your players can’t see this. They see nothing at all.
Reveal it from the pin’s card, the right-click menu, or the eye button in the Pins panel. Hide it again the same way.
If you would rather drop visible pins — mid-session, marking things the party can already see — turn Create hidden off in the Map Pins panel. It stays off until you change it back.
Reveal, don’t re-explain
Section titled “Reveal, don’t re-explain”Revealing a pin during play does two things: the marker appears on everyone’s map, and — if you press Show to table — it opens full-screen for the whole party at once, the same way a handout does. It also lands on the room’s handout shelf, so a player who dismissed it can find it again.
Players and their own pins
Section titled “Players and their own pins”Players place pins too, and choose who sees them:
- Shared with the party — everyone at the table.
- Kept to myself — only that player and you. The party sees nothing.
Nobody can edit or move someone else’s pin. As GM you can see and manage all of them.