Moving around the map
Everyone at the table controls their own camera. Panning and zooming is private — moving your view never moves anyone else’s.
Pan and zoom
Section titled “Pan and zoom”- Drag an empty part of the map to pan.
- Scroll wheel (or a two-finger trackpad scroll) to zoom in and out around your cursor.
That’s the whole of it for most sessions. The buttons below are for when you’ve drifted somewhere odd and want the view reset.
The view controls
Section titled “The view controls”Bottom-right of the screen, in a tall column beside the minimap. It’s the same column you’ll find on boards, World Maps, the Map Foundry and the links graph, so it behaves the same way wherever you are.
| Button | What it does |
|---|---|
| Zoom in | Zooms in one step (about 20% closer each press). |
| The percentage | Your current zoom, between the two buttons. |
| Zoom out | Zooms out by the same step. |
| Fit map to screen | Scales the map so the whole thing is visible, then centres it. Never zooms past the map’s natural size. |
| Centre the map | Keeps your zoom level and re-centres on the middle of the map. |
The zoom buttons grey out once you hit the limits, so you can tell “nothing is happening” from “you’re already as far in as this map goes”.
The minimap
Section titled “The minimap”The panel beside those buttons is the Minimap — hover it and the tooltip reads Map overview — drag to pan.
- It draws a miniature of the whole battle map, with the tokens on it.
- The part you’re currently looking at is punched out as a bright window in the dimmed miniature, outlined in your palette’s accent colour.
- Click anywhere on it to jump your camera there.
- Drag across it to sweep the camera around continuously.
It’s the quickest way to get from one end of a big dungeon to the other without spinning the scroll wheel.
Tucking the controls away
Section titled “Tucking the controls away”If the cluster is in the way of the map, click the chevron at the foot of the zoom column. Everything else folds away and the chevron stays exactly where it was, pointing the other way — click it again to bring the cluster back.
Related
Section titled “Related”- The table screen — where every other panel lives.
- Pings & shared cursors — send everyone else’s camera to a spot.
- Measuring distance — the ruler tool.
- Base maps — the image the camera is moving over.