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The right-click menu

Right-click almost anything on the tabletop — a token, a wall, a door, a card, the empty map — and a ring of actions opens under your pointer.

It’s built to serve your first session and your hundredth with the same gesture.

Two ways to use it, and they’re the same gesture

Section titled “Two ways to use it, and they’re the same gesture”

Read it. Press and release without moving. The ring stays up, and you point and click like any other menu.

Throw it. Hold the right button and move toward the action you want, then let go. The ring is watching your pointer from the moment you press, so a flick that’s over before the ring has even faded in still lands. After a few sessions your hand knows “delete is down-left” and you stop reading it at all.

That’s why the actions sit at compass points and stay in the same place: the positions are the thing you learn.

A ring holds eight. Anything beyond that goes behind a More… spoke that opens a deeper ring, and the centre of that ring takes you back. So a long list of conditions is a couple of throws away rather than a scroll.

Press and hold. You get the same actions as a plain list rather than a ring, because a ring is a gesture for a pointer and a list is easier for a thumb.

  • A token — conditions, vision, size, ownership, delete
  • A wall or door — wall type, open/close, lock
  • A card — play, flip, expand
  • Empty map — pings, session controls, scene actions

You only ever see actions you can actually use. If something is possible but not right now — playing a card you can’t afford — it stays visible and greyed out with the reason, rather than vanishing and leaving you wondering.

If you’d rather have a plain list everywhere, there’s a radial menu switch in VTT settings. Touch and keyboard always get the list regardless.