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Customising dice

Open the dice panel and press Settings (the gear) to reach the control panel. It has two tabs: Dice — choose or build the dice you roll — and General — the table, sounds, feel and effects.

While you’re customising a set, a spinning preview of it fills the screen behind the panel and updates live as you change things. It shows the dice at a fixed size, so Die size is something you judge on an actual roll.

Every die you style — whether that’s one die or a whole set via Apply to all dice — offers the same four:

  • Preset — a one-tap bundle of colour + texture + material (Fire, Ice, Gilded, Dragon Skin, and more).
  • Colorset — a named colour theme on its own (gemstones, damage types, glowing looks…).
  • Texture — the surface pattern (marble, glitter, wood, skullz, dragon skin…).
  • Material — the finish: Plastic, Metal, Perfect metal, Chrome, Pristine, Iridescent, Stone, Wood, Glass, Gemstone, Velvet, Brushed metal, or Glow.

Open a die in the set editor to control it on its own: its Material, Texture, Colorset and Number font, plus Number colour and Die colour, an Outline, and the Edge (rim) colour. You can also give it an Animation effect that plays when it lands — a glow, Sparkles, Shockwave, an Elemental burst, or a dramatic Shatter or Dissolve as it clears.

The Geometry detail setting controls how textured dice render their surface:

  • Standard — the surface pattern is painted on (with lighting and shading). Fast, and the default look.
  • High (displacement) — sculpted textures push the dice into real 3D relief: you’ll see bumpy ridges and the silhouette itself goes irregular, not just shaded. The Aerial Rocks and Vines looks are built for this.
  • Auto (recommended) — picks the right one for your device.

The Dice tab is a shelf of every set you can roll, each showing what its dice actually look like. Click one and it’s what you roll — everywhere in the app, until you pick another. The one in use is marked.

  • Palette dice sit at the top. They aren’t saved: they’re built from your app theme, so changing your theme restyles them to match.
  • Below that are your own sets, then the ones Postroll ships (Daggerheart, Classic D6, Candela Obscura, Fire / Earth / Air d20, and more).

A set can hold more dice than you want cluttering the roll bar. In the set editor, the eye beside each die decides whether it gets a button — switch it off and the die stays in the set, keeps its styling, and is still rollable by typing its notation. The heading counts how many are currently on your toolbar.

Hope and Fear always share a single Duality button, and repeats of the same die (three styled d6s, say) share one button too.

  1. Press New to start from your palette dice — a complete, good-looking set rather than a blank page — or Customise on any set to edit it. Editing one of Postroll’s built-in sets makes you a copy first, so the original stays put.

  2. Give the set a name, then style each die: its Material, Texture, Colorset and Number font, plus Number colour, Die colour, an Outline and the Edge (rim) colour. Drag to reorder, add or remove dice, or use Apply to all dice to push one look across the whole set.

  3. Restyle from a palette repaints every die from a colour scheme (Cool, Warm, Sunset, Neon…) in one go. It’s a snapshot, not a subscription — change your theme later and the set stays as you left it.

  4. Save keeps your changes; Cancel throws them away.

Swap the number on a face for an icon — say a skull on a d20’s 20. The face still rolls and counts as its number; only the printed glyph changes.

  1. In a die’s editor, open the Face icons section and pick a face (e.g. 20).

  2. Choose an icon: the Library tab for ready-made icons, Custom SVG to upload or paste your own, or More… to search the full icon library.

  3. To style every die at once, use Apply to all dice → Face icons — a pick lands on that face of every die that has it (so 1 hits all of them, 20 hits the d20 and d100).

  4. Use clear on a face to put its number back.

The coin (rolled with d2) is a two-sided die. Instead of face icons it has a Coin faces section where you give each side — Heads and Tails — its own full-face image: upload a PNG/JPG/SVG or pick an icon. A coin roll reads as Heads (2) or Tails (1).

The Feel section at the top of the General tab controls the throw itself rather than the look:

  • Die size — how big the dice are in the tray.
  • Throw power — how hard they’re flung. Low is a gentle spill; high sends them careening off the walls. Every throw still varies.
  • Bounce — how lively they are off the table.
  • Settle — how quickly they come to rest. Higher gets you the result sooner.
  • Material physics — lets what a die is made of decide how it behaves, not just how it looks.

The rest of the General tab sets the tray:

  • Dice trails — a motion trail behind rolling dice: Comet, Glow, Sparkle, Smoke, Rainbow, or Off.
  • Impact FX — dust and sparks where dice land: Off, Subtle, or Full.
  • Number font — the typeface on every die’s numbers.
  • Surface sound — Felt, Wood tray, Wood table, or Metal. This picks the impact samples only; it doesn’t change how the dice bounce.
  • Toggles for Shadows and Bumpmaps, a Sounds switch and a Volume slider.

The same tab controls how the tray is lit and reflected — this changes glossy and metal dice the most:

  • Environment — what the dice reflect: Default room, Blue / Green / Red felt (a soft coloured bounce rather than a room you can make out), or the richer Studio, Golden hour, Interior and Night maps.
  • Tone mapping and Exposure — the overall colour response and brightness. ACES Filmic is a safe default; nudge Exposure up for punchier highlights or down if bright dice look blown out.