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Decorate tool

The Decorate tool is where you dress the map. Compass roses, titles, ornate borders, custom illustrations — anything you want to live above the basemap layer.

Three stacked sections plus a sticky banner at the top.

The top of the panel has an Edit on canvas toggle. When on, every placed decoration shows its selection handles — you can drag, scale, rotate, and align directly on the canvas. When off, the canvas reads as a finished map (handles hidden) but everything you placed stays visible.

Two buttons next to it:

  • Undo / Redo — keyboard Cmd/Ctrl + Z and Cmd/Ctrl + Shift + Z also work.
  • Add text — drops a fresh text decoration onto the canvas. Use it for titles, subtitles, region callouts.

The first big section. Four built-in asset categories:

  • Compass roses — ornate north arrows in various styles.
  • Title backdrops — paper / scroll / cartouche shapes meant to sit behind a title.
  • Illustrations — decorative artwork (sea monsters, ships, trees).
  • Settlements & landmarks — icons for cities, towers, ruins, etc.

Each category opens an accordion with a 3-column grid of thumbnails.

The search box at the top of the Library filters across every category. Type “compass” to see only compass roses; type “tower” to surface landmark icons. The accordion auto-opens around matches.

Two ways:

  1. Drag an asset thumbnail onto the canvas — it lands where you drop it.

  2. Click an asset thumbnail to place it at the centre of the map. Drag from there if you need to move it.

A newly-placed decoration becomes the current selection, so the Inspector below opens for it immediately.

Every category has an Upload custom button. Two paths:

  • SVG files are inlined into the chrome settings. Tint and shadow controls work normally.
  • Raster files (PNG, JPG, WebP) are uploaded to Cloudflare R2 under your user namespace. Tint is disabled (you can’t recolour a raster losslessly); shadow still works.

Uploaded assets are scoped to your account.

A sortable list of every placed decoration, top of stack first. Each row shows:

  • A thumbnail.
  • The asset’s name (you can rename in the Inspector).
  • An opacity slider.
  • Lock and eye toggles.
  • A delete button.

Drag the rows to reorder front-to-back. Click a row to select that decoration. Multi-select with Cmd / Ctrl + Click.

Same idea as the Library — filter by asset name, text content, or kind.

Visible only when at least one decoration is selected. Per-decoration controls:

  • Position X / Y — pixel coordinates on the basemap.
  • Scale / Rotation / Opacity — sliders.
  • Tint — colour picker. Applied as currentColor on SVG sources; disabled for raster sources.
  • Shadow — toggle plus colour / blur / offset X / offset Y / opacity controls.
  • Flip H / Flip V — horizontal and vertical mirror.

Title decorations gain a few extras:

  • Text — the title string.
  • Font — the full font picker (the same faces the scene label editor uses), not a fixed handful. Older maps keep their original face until you choose a new one.
  • Weight and Tracking — how heavy the letters are and how far apart they sit.
  • Uppercase and Outline — force capitals, and add a halo behind the letters so a title stays legible over busy terrain.
  • Curve — bend the baseline upward or downward.

A section below the Inspector for the page border.

  • Style — Single line, Double line, or Hidden.
  • Colour — hex picker. Empty input restores the palette default.
  • Width — 1–40 px. Empty input restores the palette default.
  • Style — Segmented bar, Minimal line, or Hidden.
  • Position — pick a corner.
  • Total units — the number the full bar represents (e.g. 1024 for cells, 200 for kilometres).
  • Unit — a select with common presets (cells, hexes, km, mi, leagues, m, ft, yd) plus a custom option that opens a free-form field for anything else.

Active anywhere on the Foundry page:

  • Cmd / Ctrl + Z — undo.
  • Cmd / Ctrl + Shift + Z — redo.
  • Backspace / Delete — remove the selected decoration(s).
  • Escape — deselect.
  • Arrow keys — nudge one pixel; Shift + Arrow nudges ten.
  • Cmd / Ctrl + D — duplicate the selection.
  • [ / ] — send back / bring forward by one z-step.
  • Cmd / Ctrl + [ / ] — send to back / bring to front.
  • Edit generated features — the Decorate tool also hosts the editor for renaming, moving, adding, and deleting the map’s towns and kingdoms.
  • Save as scene — what gets persisted and how decorations land in the resulting scene.