Session Runner boards
A Session Runner board is the running order for an evening. Each node is a cue — a handful of things that happen to your table at once — and you fire them as you go.
Building a cue
Section titled “Building a cue”Add a Cue, give it a name you’ll recognise mid-sentence, then add what should happen:
- Scene — switch everyone to a scene, or pause the table
- Sound — a music bed, a sound effect, stop everything
- Show them — a handout, a card, nodes on a board
- Dice — a roll, or a secret one
- Chat — post to the room, publicly or GM-only
- Combat — start it, end it, advance the turn
- Story state — remember something
Each action shows you what it will do in plain words, so a cue reads as “switch to the Crypt · fade in Dread · reveal the Ledger” rather than as settings.
Opening a scene in one press
Section titled “Opening a scene in one press”A Stage the scene node is the composed version of a cue: bind a map, some music and optionally a handout, and pressing it does all three in the order a room actually wants them — the map first, so nobody is looking at the old one when the rest lands; then the bed; then the handout, once everything has settled.
It wears the scene’s own picture, so a session board reads as a storyboard rather than a list of grey boxes. Bind only what you need — a stage node with just music is fine, and it says on the node what it will do.
Firing
Section titled “Firing”Every cue has a Fire button on the node. That’s deliberate: the edges are a suggested running order, not a rail. When the party walks into the tavern three scenes early, you hit the tavern cue and carry on.
The Runner in the toolbar walks the order for you — it shows the current cue, what it will do, and Fire / Next. A cue you can’t take back can be marked ask before firing.
Running from the room
Section titled “Running from the room”Attach the board to a room and a Runner tab appears in the room’s sidebar. Same controls, and you never leave the table.
Connecting a board to a table
Section titled “Connecting a board to a table”On the board page, open the Runner and pick a room under Driving. Only rooms you GM are offered — cues change what everyone sees, so that isn’t something a guest can do.
Without a table, everything that doesn’t need one still works, and everything that does tells you what it’s waiting for.