Paid seats
Some tables charge. A GM lists a game, players pay for a place, and buying drops them into the room as a player.
Buying a seat
Section titled “Buying a seat”Open the room’s Schedule tab. If the table sells seats, a Join this game panel appears with a capacity line — 4 of 6 seats taken — and a button that depends on where you stand:
- Buy seat or Subscribe — you’re not in yet.
- You’re in — you already hold a seat.
- Sold out — no places left.
- Manage subscription — for a recurring pass you already hold.
- Details — opens the full listing.
No panel at all means this room doesn’t sell seats — nothing has gone wrong.
After paying you’ll see “Finalizing your seat — this usually takes a few seconds.” If someone beat you to the last place: “No seats available right now. Try again in a few minutes — another buyer may release theirs.”
Selling seats
Section titled “Selling seats”Seats are listed from your Outpost, under Listings → New listing.
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Pick a format: One-shot, Mini-series, Campaign, or Weekly seat.
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Set a Price per seat.
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Turn on Play room — “Players auto-join this VTT room on purchase.” — and either Create a new room or Use existing room.
Publishing a paid listing needs monetisation switched on and your Stripe Connect onboarding finished.
From there: you list, a player buys, they join the room as a player, and they get a notification — “You’re booked in. Look out for the room link from your GM before the session starts.”
Cancelling and refunding
Section titled “Cancelling and refunding”When a room has at least one paid seat, GMs get a Cancel & refund control — “Auto-refunds 3 paid players and removes them from the room.” Refunds usually land in 5–10 business days.
Related
Section titled “Related”- Scheduling — where the Join this game panel lives
- Members and roles — what buyers get once they’re in
- Outposts — creating the shop your listings live in
- Billing and subscription — your own payments and receipts