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Worlds

A world is the top-level container for a campaign setting. Everything that belongs to that setting lives inside it — lore, characters, maps, history — and the World Hub gathers it all into one tabbed workspace.

The world holds what’s true about your fiction. A room is where a table meets to play in it. Keeping those separate is what lets a single world carry a long-running campaign, a couple of one-shots and a spin-off table all at once — you don’t need a new world for each one.

That also means worlds stretch to whatever you’re building:

  • A one-shot — a few pages, a map, and the NPCs you need on the night.
  • A published adventure — the module you’re running, plus your own changes.
  • A homebrew setting — years of lore, shared with the GMs who run in it.
  • A shared universe — one canon that several campaigns draw from.

Some things belong to the world. Others belong to you, and come with you into every world you touch.

In the world In your account
Wiki pages and folders Actors & characters
Entities — people, places, factions, items Cards
Timeline events, calendars and cycles Assets — maps, portraits, uploads
The boards, scenes and maps you bind to it Dice sets

Boards and scenes sit across that line: they live in your library, and binding one to a world files it under that world’s Atlas while staying yours to use elsewhere. Characters work differently — see Actors vs entities for why the character you built isn’t in your world until you promote it.

These docs are organised the same way the Hub is, so there’s a section for every tab you see in the app.

Overview

The dashboard: counters, recent activity, pins, and a quick-create menu for every surface. The World Hub →

Wiki

Your lore, written as linked pages — the editor, its blocks, wikilinks, folders, tags and imports. The Wiki →

Entities

The canonical people, places, factions and items of your setting, with types, aliases and relationships. Entities →

Links

The whole-world link graph — every connection between your pages, entities and actors in one view. The Links tab →

Atlas

Your world’s visual surfaces: the boards, scenes and world maps bound to this world. The Atlas tab →

Timeline

Your world’s history — events, calendars, cycles, sessions and recaps. Timelines →

Creating & managing worlds

Make a world, set its name, description, tags and cover art, invite collaborators, and delete it when you’re done. Read the guide →

Publishing & export

Turn a page — or a whole wiki — into a print-ready PDF or an ebook. A Collector feature. Read the guides →

Map Foundry

Generate a world map for your setting — paint terrain, place kingdoms, and save the result as a scene. Read the guides →