Keeping effects in a space
Rain that falls through the inn’s roof spoils the shot. Spaces are the map’s marked-out areas, and any effect can be told to play only inside them — or everywhere but.
Where spaces come from
Section titled “Where spaces come from”A space is an area you’ve already marked on the scene:
- walls — once you’ve drawn a room, Add Walls to Spaces turns the enclosed area into a space (see walls & doors),
- shapes you draw — + Spaces on the drawing tool (see drawing on the map).
If a scene has no spaces yet, the panel says so — go make one first.
Confining an effect
Section titled “Confining an effect”- In the Effects list, click the shield button on the effect’s row.
- The scene’s spaces are drawn over the map: red for not included, blue for included.
- Click each space the effect should play in. The count updates as you go.
- Press Esc, or click Done.
The shield on the row turns green once an effect is confined, so you can see at a glance which effects are masked.
Playing everywhere except
Section titled “Playing everywhere except”Turn on Play everywhere except these and the selection flips: the effect runs across the whole map apart from the spaces you picked. That’s usually the faster way to do weather — mark the two buildings, invert, done, instead of clicking every outdoor space.
Changing your mind
Section titled “Changing your mind”Click the shield again to reopen the overlay; clicking a blue space removes it. Remove them all and the effect goes back to playing across the whole map.
Masks are saved with the scene and shared with the table, so your players see the same confined rain you do.
Related
Section titled “Related”- Placing effects — getting an effect onto the map.
- Drawing on the map — drawing the shapes that become spaces.
- Walls & doors — the other source of spaces.