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Meters

A meter is a gauge you can drop straight into a page and nudge up and down as play goes on. Think of it as a tracker that lives where the fiction does.

Good uses:

  • A faction’s influence in a city, climbing as they buy up the docks
  • A doom clock that fills one segment every time the party ignores the omens
  • A besieged settlement’s supplies, ticking down week by week

Type /meter and pick Meter. You get one gauge, starting at 0 out of 10.

Everything about it is editable in place:

  • The title sits next to the gauge — click it and type (“Ironvale supplies”).
  • The numbers are editable too: click the current value or the maximum and type a new one.
  • − and + step the value down and up by one. Readers can use these, not just you — which is the point. Hand a page to the table and let them watch the clock fill.
  • The icon to the left opens the gauge’s settings.

Click a gauge’s icon to open its settings panel:

  • A colour swatch grid — twelve colours, from blue through to black and white.
  • Icon — opens the icon picker so the gauge carries a symbol that fits (a flame, a coin, a skull).
  • Segments — how many ticks the gauge is divided into, from 1 to 45. A four-segment gauge reads like a classic progress clock.
  • Current and Max — set the values precisely rather than clicking + repeatedly.
  • Delete gauge — removes this gauge. You’ll be asked to confirm; deleting the last gauge removes the whole block.

Open the block’s ⋮⋮ handle menu for the settings that apply to the whole meter:

  • Switch to Circle / Switch to Line — a horizontal bar, or a ring. Circles suit clocks; lines suit resources.
  • Enable segment gaps / Disable segment gaps — whether the ticks are separated by visible gaps or read as one continuous fill. (On a circle gauge this reads Enable segments / Disable segments.)
  • Add gauge — adds a second gauge to the same block, so a settlement can show supplies, morale and unrest as one row.