Design and play cards
A card starts as a design and ends as a fireball resolving on the map. This is the whole arc — design, fill, attach, play — with each stage’s deep-dive linked.
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Design a template in the Card Studio. A template is the reusable design — front and back layout, art, theme, and the fields its cards carry. Pick a game system and card type in the quick start, then build the look on the Design tab. The Card Studio page tours it; the content layer covers the areas that show each card’s own values.
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Give it table rules. The template’s Effects tab defines what its cards do when played — damage, saving throws, conditions. Cards with effects resolve themselves at the table instead of being pretty references; cards at the table shows the payoff.
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Fill the template into cards. Open the template, fill in each card’s fields side by side with a live preview, pick a finish, and click Create card. One template, as many cards as you like — see Card Studio.
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Or skip the design entirely. The Compendium has thousands of ready-made cards for D&D 5e and Daggerheart, most with working table rules built in — Test Play lets you fire one at practice dummies before trusting it in a game.
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Attach cards to a character. On the actor’s sheet, attach spells, features, and gear — equip and attune items, and track uses and rests. Cards on the character sheet covers the whole economy.
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Prep by flipping decks. Before a session, leaf through the relevant cards as decks — every spell of a class, or everything a monster can throw at the party, as a stack in your hands.
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Play them at the table. In a live scene, press ▶ Play on an attached card — the table rolls, applies damage and conditions to the right tokens, spends charges, and posts the result to the game log. Cards at the table is the quick tour; playing cards on the VTT has every detail.