Starting combat & taking turns
Combat is run from the Combat tab in the scene sidebar — the crossed-swords icon in the tab bar.
Before combat starts
Section titled “Before combat starts”With no fight running, the panel shows “No active combat.” Underneath, GMs see “Select tokens and click Start Combat.” and players see “Waiting for GM to start combat.”
Starting a fight
Section titled “Starting a fight”-
Select the tokens that are taking part on the map.
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Open the Combat tab. The Start Combat button shows the number of tokens you have selected in brackets.
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Click Start Combat. The panel switches to the active layout: a header reading Combat with Round 1 beside it, the roster below, and the controls along the bottom.
If you start combat without a selection, the roster is empty and reads “No combatants yet. Select tokens and click Add Selected.” Select tokens on the map and use Add to bring them in.
The GM’s controls
Section titled “The GM’s controls”The buttons along the bottom of the panel are the GM’s:
| Button | What it does |
|---|---|
| Add (n) | Add selected tokens to combat — brings your current map selection into the roster |
| Sort | Sort by initiative — reorders the roster, highest first. Appears once someone has an initiative value |
| Roll All | Roll initiative for all combatants — rolls a d20 for every combatant in turn, reading Rolling… while it works |
| Next | Advance to next turn — moves to the following combatant, skipping anyone marked defeated, and bumps the round when the order wraps |
End, in the panel header, finishes the encounter.
Rolling initiative
Section titled “Rolling initiative”Every combatant that still needs a value shows a small dice button on its row. Click it to roll a d20 in 3D — the result drops straight into the initiative column. The button appears for the GM on every row, and for players on the combatants they control.
GMs can also double-click an initiative value to type one in. Press Enter to commit, or Escape to abandon the edit.
Taking turns
Section titled “Taking turns”The combatant whose turn it is gets a highlighted row with a coloured bar down its left edge. Next hands the turn to the following combatant; when the order wraps past the last entry, the round counter in the header goes up.
GMs can also click any row to make that combatant the active turn — handy when someone was skipped or the table jumps around the order.