Import a scene from a map file
If your battle map already has walls and lights baked in — from Dungeondraft, Dungeon Fog, or Foundry VTT — you don’t have to trace them again. Import the file and PostRoll builds the scene for you: walls block sight, doors open and close, and lights glow.
Open Scenes and click Import Scene (next to + Create Scene).
Import a UVTT map
Section titled “Import a UVTT map”A UVTT file (.dd2vtt or .uvtt) already contains the map picture, so this is
fully automatic.
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Scenes → Import Scene, then choose your
.dd2vttor.uvttfile. -
Check the summary — the scene name, grid size, and how many walls, doors, and lights were found. Rename the scene if you like.
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Set Dynamic darkness (see below).
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Click Import Scene. The map image comes across with everything else.
Import a Foundry scene
Section titled “Import a Foundry scene”Foundry keeps the map picture separate from the file, so you supply the image.
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Scenes → Import Scene, then choose the scene file — either a single scene you exported from Foundry (right-click a scene → Export Data), or a module’s scene pack: the file ending in
.dbinside the module’spacksfolder. (You may need to switch the file dialog to All Files to see it.) -
If the pack holds several maps, pick the one you want from the Scene list.
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Upload the matching map image from the module’s
mapsfolder — or leave it and add the map later in the scene editor. -
Set Dynamic darkness and click Import Scene.
Dynamic darkness
Section titled “Dynamic darkness”The Dynamic darkness toggle decides how the scene starts:
- On — the scene begins dark and the map’s own lights light it up, so players only see what’s in range (great for dungeons).
- Off — the map stays fully lit. Walls and doors still control what each player can see.
PostRoll picks a sensible default from the file; flip the toggle before importing if you’d rather have the other.
Related
Section titled “Related”- Creating a scene — the standard create flow.
- Generate a map with the Map Foundry — make a map from scratch.
- Lighting and Fog of war — fine-tune what players see after importing.