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Link suggestions

You write “Marra Vane finally agreed to meet the Kalar envoy” and carry on with the scene. Both are entities in your world — but neither name is a wikilink, so neither page knows about the other, and Mentioned by, the wiki graph and the world’s link views all stay empty on a page that obviously talks about them.

Link suggestions notice that for you.

Finish typing a name you’ve already made an entity of, and a small card appears just under it:

🔗 Link Marra Vane esc

Click it and the name becomes a wikilink, without your caret moving. Keep typing and it disappears on its own — it only ever offers the words immediately behind your cursor.

  • Esc hides it for now. That name won’t be offered inline again until you reload the page.
  • dismisses it for good on this page.

Above the editor, a pill collects everything still unlinked on the page:

🔗 3 unlinked names

Click it to review them. Each row shows the entity, its type, and — most importantly — the sentence the name was found in, so you can tell at a glance whether this is the right call.

  1. Link turns that one mention into a normal wikilink.

  2. dismisses it. That name won’t be suggested on this page again.

  3. Link all accepts everything currently listed, in one go.

A suggested link is just a link. Once accepted there’s nothing special about it — it behaves exactly like one you typed yourself, and it feeds backlinks, the wiki graph and the Companion the same way.

The same offer follows your world’s names into the other places they get written:

  • Board notes. Post-its, text boxes, paper and story beats offer names as you type. To see the whole board at once, open Unlinked Names from the board toolbar. A board has to belong to a world first — if it doesn’t, that panel shows you how to add it.
  • Campaign chat. In a channel whose room belongs to a world, names are offered as you type a message. Direct messages and community channels have no world, so nothing is offered there.
  • After a session. The GM’s wrap-up lists Names mentioned in the voice transcript, including ones it misheard — shown as Best guess — heard “mara vain”. Choosing Link adds the session to that entity’s mentions, and teaches the entity that spelling as a Heard as alias so the next session gets it right.

The list stays short on purpose — a suggestion you have to think hard about is worse than no suggestion. It holds back on:

  • The page’s own subject, and names already linked on the page.
  • Repeat mentions. Only the first mention of each entity is offered; linking all twelve would turn the page into a field of pills.
  • Short and very common names. Anything under three characters, and single words like “Crown”, “Hope” or “Ash”. An entity called Crown Court is still suggested; one called just Crown isn’t.
  • Ambiguous names. If two entities share a name, neither is offered — there’s no way to know which you meant.
  • Headings, code blocks, and text that’s already a link.

Matching ignores case, so “we asked vexley about it” is offered just as readily as “Vexley drew her blade” — notes written in a hurry are still notes. The trade-off is the occasional offer where a one-word name doubles as an ordinary word, which is why every suggestion shows the sentence it came from.

If you’ve given an entity aliases, those are matched as well — both as you type and in the review pill. Writing “the Lawmaker refused to rule” offers a link to Aldren III.

The link text always keeps your wording. Accepting the Lawmaker leaves the sentence reading the Lawmaker, pointing at Aldren III — a suggestion never rewrites what you wrote.

Suggestions only show up when there’s something to say. Check you’re editing something that belongs to a world with entities whose names appear in it.

If you’ve dismissed everything, the pill reads Dismissed (n) — click it and choose Show n dismissed to bring them back.