D&D 5e widgets — monsters, spells, items, encounters and rules
Six widgets on the Widgets page for anyone running D&D 5e. They read the System Reference Documents for both editions — SRD 5.1 (2014) and SRD 5.2.1 (2024) — and nothing in them is invented: where the rules stop, so do we.
Monster Browser
Section titled “Monster Browser”Every monster in both SRDs — 664 of them — in one sortable table: AC, hit points, speed, challenge rating, XP and Dexterity.
Filter by Edition, CR, Type or Size, search by name, and sort by any column. Each name links to its full entry in the reference.
The ★ beside a challenge rating means the creature has legendary actions.
Spell Browser
Section titled “Spell Browser”All 658 spells from both SRDs, sortable by level, school, casting time, range and duration, and filterable by class — “what can a level 3 bard cast?” is the question it exists for.
The component chips
Section titled “The component chips”Every row shows its components as chips: V for verbal, S for somatic, M for material. Hover or focus the M chip and it tells you what the component actually is — “a tiny ball of bat guano and sulfur”.
A material chip with a dot is one that costs money or is consumed by the spell, so Revivify’s 300 gp diamond stands out from Fireball’s handful of guano without opening either.
Magic Item Browser
Section titled “Magic Item Browser”All 620 magic items from both SRDs, filtered the way a hoard is actually built: by rarity, by type, and by whether they need attunement.
That last filter is the one the books can’t give you. Attunement is written into an item’s type line rather than listed anywhere, so “uncommon items that need no attunement” means reading every entry on paper. Here it’s two clicks.
The attunement column also says who may attune — “Yes, by a spellcaster” — because that answers a question a tick mark can’t. Hover it to see the item’s full type line.
Weapons & Armour
Section titled “Weapons & Armour”The SRD’s weapons and armour in one table, across both editions. Filter weapons by property (Finesse, Light, Thrown, Versatile…) or, in the 2024 rules, by weapon mastery.
The AC column follows your Dexterity
Section titled “The AC column follows your Dexterity”Armour tables print a formula and leave you the arithmetic: 11 + Dex modifier, 15 + Dex modifier (max 2), 18. Pick your Dex modifier above the table and the AC column shows what you’d actually have — and you can sort by it.
Put that together with the Strength and Stealth columns and “the best AC I can get without needing Strength 15 or taking disadvantage on Stealth” is a sort and two glances.
Encounter Builder
Section titled “Encounter Builder”Build a fight to a difficulty, using the 2024 SRD’s own XP budget.
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Set how many characters are in the party and their level.
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Pick Low, Moderate or High.
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Search for monsters and add them. The meter fills as you spend.
The meter shows all three marks at once, not just the one you picked. The SRD’s advice is to spend as much of your budget as you can without going over, and a roster that lands between moderate and high is easier to judge when you can see both lines.
Under the roster you may see notes headed Many Creatures, CR 0 Creatures or Number of Stat Blocks. Those are the three cautions the SRD prints in its Troubleshooting section, quoted rather than invented — they’re labelled with their headings so you can tell published guidance from a tool’s opinion.
Save an encounter with Save as… in the bar above the tool, and keep as many as you like.
Rules & Conditions
Section titled “Rules & Conditions”The rules a table stops play to check: both editions’ fifteen conditions, the 2024 Rules Glossary, and the 2014 sections you actually resolve mid-session — cover, the order of combat, resting, travel, damage and healing.
Search reads the rule text as well as the name, so “difficult terrain” finds the rules that mention it even when that isn’t what they’re called. Use the 2024 / 2014 buttons to narrow to one edition, or leave it on Both to compare.